
SYSTEMS DESIGN
On Horizon Zero Dawn and the Frozen Wilds expansion I designed the Collectables
system. Development included the gameplay design, level placement, items
and rewards which fed into the game economy.
Core implementation consisted of extensive nodegraph work in the Decima
engine as well as level design and creation of supporting UI assets.
Pictured: Collectable Metal Flower (top left), Collectable
Metal Flower (top right), Collectables inventory tracker (bottom left),
trading with merchants for collectable rewards (bottom right).
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