On Horizon Zero Dawn and the Frozen Wilds expansion I designed the Collectables system. Development included the level placement, gameplay design, items and rewards which fed into the global game economy.

Core implementation consisted of extensive nodegraph work in the Decima engine as well as level design and some of the supporting UI assets.

Pictured: Collectable Metal Flower (top left), Collectable Metal Flower (top right), Collectables inventory tracker (bottom left), trading with merchants for collectable rewards (bottom right).