SYSTEMS DESIGN

On Horizon Zero Dawn and the Frozen Wilds expansion I designed the Collectables system. Development included the gameplay design, level placement, items and rewards which fed into the game economy.

Core implementation consisted of extensive nodegraph work in the Decima engine as well as level design and creation of supporting UI assets.

Pictured: Collectable Metal Flower (top left), Collectable Metal Flower (top right), Collectables inventory tracker (bottom left), trading with merchants for collectable rewards (bottom right).